AI Insights · Timothy · July 2023
Top 5 io Games on Android in Europe Q2 2023
In Q2 2023, the top five io games on Android in Europe showed varied trends in downloads, revenue, and active users, providing valuable insights into their market performance.
The second quarter of 2023 revealed interesting insights into the performance of the top five io games on the Android platform in Europe. Based on data from Sensor Tower, here’s a detailed look at the weekly trends for downloads, revenue, and active users for each game.
Agar.io from Miniclip.com saw a peak in weekly downloads at around 72K in early May before gradually declining to approximately 11.5K by the end of June. Weekly revenue for Agar.io fluctuated, peaking at about $2.4K in late April and ending the quarter at around $1.7K. Weekly active users also showed a decline, starting at around 105.7K in late March and dropping to approximately 94.5K by the end of June.
Little Big Snake by Shockwave LLC experienced a steady decrease in weekly downloads, starting at around 17.9K in late March and declining to about 6.3K by the end of June. Revenue for Little Big Snake remained relatively stable, peaking at around $2K in early April and ending the quarter at approximately $1.2K. Weekly active users also saw a downward trend, from about 67.8K in late March to approximately 35.6K by the end of the quarter.
Crazy Slither by Luogame showed an unusual pattern with weekly downloads peaking at around 2.3K in late May but dropping to zero by the end of June. Weekly revenue for Crazy Slither saw a steady increase, peaking at approximately $2.4K in early June before declining to about $1.1K by the end of the quarter.
Snake Rivals - Fun Snake Game from Supersolid displayed a varied trend in weekly downloads, peaking at around 17K in late June from a low of approximately 5.5K in mid-June. Revenue for Snake Rivals - Fun Snake Game remained relatively stable, peaking at about $1.8K in early April and ending the quarter at approximately $1.3K. Weekly active users saw a slight increase towards the end of the quarter, starting at around 38.2K in late March and ending at approximately 40.4K by the end of June.
Hole.io by VOODOO had the highest weekly downloads among the top five, peaking at around 171.9K in early April and maintaining a stable rate of approximately 144.9K by the end of June. Weekly revenue for Hole.io remained consistent, peaking at about $1.4K in late April and ending the quarter at approximately $1.4K. Weekly active users also showed high engagement, peaking at around 998.3K in early April and stabilizing at around 916.4K by the end of June.
These trends offer a snapshot of the competitive landscape for io games on the Android platform in Europe during Q2 2023. For more detailed insights, visit Sensor Tower.